The series' continuously growing preference for tight scripting (which culminated in Serpent Isle) paved the way to the RPG revival of the late 1990's, heralded by Black Isle and BioWare. Do yourself a favor and buy this game!Īfter Ultima series defined the Western RPG quality standard rather early in its history, it influenced subsequent development of the genre in a somewhat odd way. even Morrowind (The Elder Scrolls III) takes a back seat to the graphically inferior, but better in all other regards, original. No matter what game has come out, I always go back to Arena. I started playing it in 1994 when it was the first CD based game I'd ever purchased and now, ten years later, I'm within reach of the final staff piece. I've never played a game for so long or with such intensity. You don't PLAY the character, you BECOME the character. This game gives the player full immersion into a world rich and vast. The graphics are also dated but to be expected from a game this old.ĭespite the things I DIDN'T like I will always come back to Arena. This game crashes more often that a car with no steering wheel, often while trying to save the game before doing something you know will probably cause a crash. The sounds are haunting, the music is appropriate, and the combat system is easy and involving.īugs, bugs, buggy-bugs. This game has everything a great CRPG should have: cool weapons, varied enemies, diverse locations, large areas to explore, secrets to discover, and a sense of actually accomplishing something. Games with manual lookup copy protection.Gameplay feature: Character development - Skill distribution.The CD-ROM release features speech in cutscenes and additional rendered sequences that the floppy version does not include. In the cities NPCs can be found, some will barter or provide other services to the player. In the wild and in dungeons the player can expect opposition from enemies which need to be defeated and who drop loot. The player controls only a single character, which happens in real-time. Melee combat is performed through mouse gestures and spells are cast using a menu interface. The story itself is resolved in a linear fashion, although the locations of items is randomly determined at the start of the game. The player is free to go where he or she wants. Walking manually however never allows the player to reach other cities the fast travel feature must be used for this. The player can walk endlessly in any direction as more and more land will be procedurally generated. There are over 400 cities, towns and villages to explore, as well as many magical items and spells to create. Unlike later games in the series the player can travel through almost all of Tamriel, instead of being restricted to certain provinces. The player is free to raise any of the protagonist's main attributes by allocating the points gained with the level. There is no skill system leveling up occurs after a sufficient amount of experience points has been accumulated. Each race has its benefits: for example, Redguards from the province Hammerfell have physical attack bonuses. In the beginning of the game the player chooses the race for the protagonist, based on his or her home province. The game features 3D environments, with sprites representing non-playable characters and enemies. It is the first chapter in the Elder Scrolls series and the first game that is set in the fictional world of Tamriel. The emperor's position has been usurped by impersonator Jagar Tharn, whose slain apprentice rallies the protagonist in his dreams to find the eight pieces of the staff and return the status quo. No part of this site may be reproduced without permission.The Elder Scrolls: Arena is a first-person action role-playing game in which the protagonist must rescue the Emperor Uriel Septim VII from his dimensional prison by recovering the eight pieces of the Staff of Chaos. Registered trademarks and tradenames are property of their respective owners.
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